This artistic photobook is the result of the study of the nature and the meaning of the digital image in our time.
The main aspect of this research are the nature of in-game photography, the particular kind of re-mediation of the photographic language and the practice of appropriation (and manipulation) and possible uses in contemporary art the comes with this kind of images. The particular narrative and interactivity typical of the videogames in this project is being revisited and modified to show the possibilities that this kind of digital image, where everything is a code, can bring into the  contemporary practice of photography.

The project’s, on the narrative level, touches several topics like the weight of our emotional baggage and the universality of feelings with as well as their uniqueness. The fulcrum of the project “Out of Sight” is the suspance and suspension that someone can experience during the first encounter with a stranger. In that electric moment, where the tension is palpable, how much does a glance tell about us and how much does it hide? What will we decide to share of our past? What will we leave out of sight?
“Out of Sight” is a story of pain and loss, past and present and, at the same time, a study on the different practices and application of in-game photography. The act of appropriation and manipulation of these videogames screenshot are only a part of the much more complicated process of decontextualization and reconstruction of the narrative. This process aim to focus on the strong bond that merge photography, visual culture and the videogames world.

The narrative level of this work is actually a pretext to think over, examine and open a dialogue on the nature of the “fully digital” or virtual images, on the interactivity of the narrative and on the futures applications and integrations between photography and videogames.
It’s an opportunity to think about how the code describe our world and at the same time gives us the chance to create other realities that can respond to different physical laws. New worlds where anything can happen, where time and gravity, for example, can work in completely different ways.
These images, born to be interactive entertainment, are decontextualized to analyze even the relationship between photography and how the context and the observer can modify and add many different interpretations of the same work.

This is a selection of the whole material of the original photoboook.
All the images are captured by the artist using the several photo-mode present in 3 video games:“Call of duty: World War II” (Activision), “Grand Theft Auto V” (Rockstar Games) and “The Last Of Us Part 2” (Naughty Dog).
31 x 23 cm (closed)
31x 91,5 cm (fully opened)
Thread Binding
2 Books of 48 pages each
Cordenons Natural Evolution 140gr 
Canvas Hardcover

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